![]() ![]() If your map is not totally sealed, the compile tools ( vbsp.exe, specifically) will report a "leak" and generate a pointfile. This feature is incomplete at the current time and has limited usefulness. Opens the Check for Problems dialog that will analyze the map and notify you of any errors it finds.Ī feature used to compare differences between two maps. Pastes a copy of every type of entity in the game data file into the current map. Opens the Entity Report dialog, which can be used to manage your entities and do quick searches for specific entities, providing an easy alternative to searching through your map manually. ![]() You must select a single non-entity brush for this command. The center of the bounding box surrounding the objects” origins.This displays the brush number of the selected brush. The Cursor to Selected option will snap the 3D cursor to ![]() With the Bounding Box Center pivot point active,.The Cursor to Selected option is also affected by the current Pivot Point. Cursor to Active Places the cursor to the origin of the active (last selected) object. Cursor to Grid Places the cursor to the nearest grid point. Cursor to Center Places the cursor to the origin of the world (location 0, 0, 0). Cursor to Selected Places the cursor to the center of the current selection, unless see below. Selection to Active Moves the selection to the origin of the active object. Instead, they are centered around the 3D cursor, maintaining their relative distances. If there are multiple objects selected, they are not moved individually at the cursor position Selection to Cursor (Offset) Places the selection at the position of the 3D cursor. Selection to Cursor Moves each one of the currently selected object(s) to the cursor location. Selection to Grid Snaps the currently selected object(s) to the nearest grid point. This menu provides a number of options to move the cursor or your selection to a defined point The Snap menu (also available from the 3D header in both Object Mode and Edit Mode Object ‣ Snap and Mesh ‣ Snap). ![]()
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